Issue: When using a Metalic or Specular map from SP in Unity 2020, building for iOS, and using the Universal Render Pipeline, a repeating pattern of squares/dots appears on the model. Removing the map solves the issue, as does switching the build platform (in Unity) to Windows or any other.
I get the same problem using both the default export texture options from SP and with custom-made export options.
Below is the effect I am seeing with and without and without the map.


I have searched High and low for a solution to this but I have found nothing, apart from this unresolved post -
https://answers.unity.com/questions/1472143/why-do-dots-appear-on-pbr-materials-when-i-use-ios.htmlCan anyone shed some light on what is going on here?