Author Topic: Opacity is not done properly  (Read 1737 times)


After updating the nvidia driver to the latest version (471.11) I noticed that I receive another error saying my driver is outdated.
I checked the forum and found this:,37897.msg139466/highlight,outdated+driver.html#msg139466

I don't know if my issue is occuring because of the driver, I only noticed after this updated that the opacity is no longer done properly.

Is there any way I could fix it?

Repro steps:
1. Boot Substance Painter
2. Import the mesh
3. Bake all the maps to 2k
4. Change the shader to pbr metal roughness with alpha blending
5. Activate the opacity chanell
6. Add a fill layer
7. Set the oppacity to 0.5 value