Author Topic: How to make emissive textures transparent?  (Read 358 times)

I making a monitor model with static noise on blue screen. Screen and noise are emissive. One material for screen and one for noise. I made a material with "Blue noise fast" in emissive node on top and fill a "glass" material with blue emission on bottom.
But emission dont work as colors and when i try to change material to passthrough or any other it does not affect material at all. So emission on bottom materal not shown at all.
I need black color on noise behave like alpha. How can i make it transparent?

Cant upload pic on forum so i uploaded it here: https://imgur.com/a/zMtBt6B