Author Topic: Master control of Order of Instantiated Layers  (Read 1319 times)

Hi there,

For the context: I have a scene with multiple assets, each having own Texture Set.

Seems to me, that instantiated layers on children-assets have the order according to time of instantiation.
I would like to could keep the order of layers the same as it is on the master-asset.

What is currently the best current of batch reordering layers or linking order in hierarchical dependencies and how do you foresee that being made in the near future?

While watching the gif, if you are concerned why I am having baked maps as layers. It's irrelevant.

Last Edit: June 22, 2021, 11:14:37 am