Author Topic: Model preparation for UDIM workflow  (Read 970 times)

it seams like I can have either a single selection set with multiple uv tiles or a multiple selection sets with a single uv tile each.
When I prepare my model in max and export it to fbx, the only thing that seems to affect the selection sets when opening in substance is giving each set a different material. But that makes the uvs to be separate.
But in substance YouTube channel they have a tutorial about the UDIM workflow and when the project is loaded to substances it opens with some selection sets all spread out on multiple uv tiles. How is it done? Thanks 🙂