Author Topic: Maya FBX with Textures to Substance Painter  (Read 292 times)

Hi everyone,

I was wondering if someone could point me in the right direction.  I have a scene with lots of objects and textures I want to import into substance.  I had originally used substance to create the individual textures, but I'm going through the process of re-treating the look (and it would be easier if I could edit a section with all the objects at the same time).

Does anyone know if you can export FBX with textures that can then be loaded into substance without having to manually connect everything again?