Author Topic: After reloading Normal Map it looks totally different  (Read 729 times)


I baked all the maps and started working. I noticed some weird glitches in my normal map, so I adjusted it in photoshop (hence you cannot fix paint normalmaps in substance) I reload it again in the shelf, and I also updated it in the layer stack. and now the normal map looks weird and shows very hard lines.

I must say I exported the normal map on openGL because I read somewhere that it was better for rendering later in blender. I found this on the substance site:
to change it back to DirectX. But that button is not there is 7.1

Is that the sollution?
what should I do?

Substance Painter Apprentice