Author Topic: Generating directional scratches out of position map  (Read 73 times)

Hello mates,

I'm looking into generating damage scratches, out of an edge damage mask and a mesh baked position map (for direction information), both plugged into a slope blur. Problem is : the effect not only gives a direction to the blur but also a diffusion, which I get is the intended behavior. But for say scratches of water drops generation, it may not work if the gradient input is expanding, like in the example below.

So I am wondering if there's a way to get somehow more control over the slope blur node, so that each repeated shape could scale down for instance, or maybe using some kind of vector deformation instead (no success with that yet) ?

I'm also open to completely different process suggestions if you feel like so, thanks !
Last Edit: June 09, 2021, 02:22:38 pm