Author Topic: Increasing resolution of imported Substance Materials?  (Read 85 times)

In Houdini I can set the resolution of the material from Substance Designer, so the material renders at the correct resolution when I place it:



In Substance Painter, I can't find any such option. There's of course a setting for the preview resolution (which is the channel and not an individual material) and the export resolution (again). But I couldn't find a way to make sure that this specific sbsar that I put on a Fill Layer set to Tri Planar projection actually uses a high resolution.

Am I doing something wrong? I can't quite believe that Houdini appears to have better compatibility to Substance Designer than Substance Painter >.<