Author Topic: Weird Normal Transition Between Seams  (Read 1472 times)

Hi, I don't know why this happens to my high poly to low poly baking. Very bad textures along seams! I have tried almost all of the baking settings, but nothing helped, I've also checked that my UV's are aligned with pixels.

Here are the high and low poly meshes.

The visible seam in the normal map itself is not an error, but happens due to the orientation of the UV islands. What matters is what it looks like in 3D view.