Author Topic: Using Substance Source files/textures in a commercial Game?  (Read 462 times)

It is not specifically mentioned in EULA, so I'm asking for clarification. Is it allowed to use textures from sbsar files, or even whole sbsar (with Substance Unity Plugin) files in a commercial game?

PS: I expressed myself incorrectly, as far as I know when building with Unity the sbsar files are not included, only generated textures are, so I think it is totally ok.
Last Edit: June 10, 2021, 01:45:53 am

Hi Mooha,
Yes as a video game is a "bigger work" and that the final users (the people who purchase your game) won't have access to the material files.
You can have more details in this other post on the forum: https://forum.substance3d.com/index.php/topic,37029.0.html
PO @ Allegorithmic