Author Topic: Zbrush Curvature map in Substance Painter  (Read 489 times)

Couldn't find a tutorial on this yet, trying to find out how we can use the Curvature map from Zbrush in Substance painter. Like where and how we plug those to give those details. I would appreciate if you know any idea or if there is any tutorial on that subject.
Last Edit: June 03, 2021, 11:25:54 pm

You can bring maps in by File->Import and import it in as a Texture, then drop it under the Mesh Map slot.
I teach people how to use Substance Painter. :)

Thank you! for the reply. Yes I brought into my project as a texture, I baked the obj and there is already one curvature map in mesh maps, but i am trying to find out what are the ways to use that zbrush map in SP.

 
You can bring maps in by File->Import and import it in as a Texture, then drop it under the Mesh Map slot.

When you're baking in SP you wont need to bake the Curvature map if you already have one. Just slot the zbrush one instead.
I teach people how to use Substance Painter. :)

oh i see. ok thank you!