Author Topic: How would you approach this particular project?  (Read 170 times)


Coming from the somewhat unusual field of contemporary art, I'm wondering if you could help me to figure out what would be the best way to approach this project. I'm working in a twofold series of works where I'm making real sculptures using found objects wrapped in bioplastics, and trying to replicate these in a way using 3D software. Given the free rein that 3D tools give, I'd like to experiment with unusual textures and materials, volumes, shapes, etc. that couldn't be achieved in the real world. I've done some first artworks using Cinema4D and Arnold that I'm happy with (see attached pictures below), but what I'd love to achieve is a much more photorealistic finish in the textures, and that's why my decision to use Substance. I guess my question would be what workflow would you consider to make this work? Given that the end result will consist in single-unique digital and printed artworks/images/assets, would using Painter suffice? As I understand, Designer is used for tiled textures that can be used in motion gfx/ videogames, but maybe creating my own textures from the ground up could help me to achieve the level of realism I'm looking for? Could Alchemist make this easier? Or maybe using/tweaking smart materials in Painter (using an image as a base and working from that)? Sorry for the long rant, I'm such a noob with these tools, but any help would be much appreciated. Peace