Hey everyone
i was working this model an finished texturing in SP.
After i exported it with the Unreal Engine Export Preset and put it then all together, i noticed with the first Material already, it looks much different than in SP.
The Reflection and Metallic textures seem to be eiter inverted or hightly increased.
I couln't find out what the problem is.
I already tried glossiness instead of roughness, i inverted both Maps in SP and in Unreal.
Has anyone experience with this situation and can help me?
Thanks for your support.