Hello, we are trying to build for macOS with Apple Silicon Support.
Substance Plugin: Build Number: 118
Commit Hash: 2b1f4be3a8d28d44dc5ce59eff39c91144368d60
Plugin Commit: 24eb4364a04f2cf81f76a384c02085ea3afcfeb5
Plugin Build: A4
Unity Version: Unity 2020.3.10f1
Target Platform: macOS
Architecture: Intel 64-bit + Apple Silicon
Here is what we see when we sign the exported application. It's using
Mach-O thin (x86_64) ../1_MyBuild/game.app/Contents/Plugins/Substance.Engine.bundle: replacing existing signature
../1_MyBuild/game.app/Contents/Plugins/Substance.Engine.bundle: signed app bundle with Mach-O thin (x86_64) [Substance-555549446ea9b0fbcb693676b22ddff279cca17b]
All the other bundles and libraries are signed with
Mach-O universal (x86_64 arm64):
../1_MyBuild/game.app/Contents/Frameworks/UnityPlayer.dylib: replacing existing signature
../1_MyBuild/game.app/Contents/Frameworks/UnityPlayer.dylib: signed Mach-O universal (x86_64 arm64) [UnityPlayer-5555494402d25e5b3b4837ae81873353b6a354fa]
Is it possible to re-export the plugin with Intel 64 + Apple Silicon (M1) Support.
We are ready to launch and this is the last plugin we have that is not available for Apple Silicon.
Thanks