Author Topic: Poor Texture Quality from Substance Designer to UE4  (Read 406 times)

Hello, I noticed a discrepancy between the texture resolutions in Substance Designer vs in UE4. I tried switching the resolution in the graph instance in UE4 and disabling mipmaps in both software but no luck.

Software Info:
 - Unreal Engine 4.26.2
 - Substance Designer 2021.1.2 (11.1.2)

Substance Texture:



UE4 Texture:



Substance Graph:


Hello, I noticed a discrepancy between the texture resolutions in Substance Designer vs in UE4. I tried switching the resolution in the graph instance in UE4 and disabling mipmaps in both software but no luck.

Software Info:
 - Unreal Engine 4.26.2
 - Substance Designer 2021.1.2 (11.1.2)

Substance Texture:



UE4 Texture:



Substance Graph:



Hello @Anthony D.
Can you send me the sbsar file?
Thx,

Last Edit: May 28, 2021, 03:51:33 am

@Anthony D.

Can you send the dependencies for the sbs file also  please.

Thx


Thanks @Anthony D.
I will check it out and get back to you.

Thx,

Hi @Anthony D.

In Designer, can you please click on the main sbs and "export with dependencies" and when everything is copied to the folder send it to me in a zip file. "TextureAtlas_03" is still missing and I cannot find it in the folder you provided.

Thx,


Hello @Anthony D.

Please check the Performance Optimization Guidelines at https://docs.substance3d.com/sddoc/performance-optimization-guidelines-102400075.html

I went over this with a co-worker and the guideline gave us a high-res bitmap.
The initial bitmap should be set to absolute, default is "relative to parent".


Please let me know if you have any questions.

Thx,
Last Edit: June 11, 2021, 08:39:18 pm


From Performance Optimization Guidelines section

Last Edit: June 11, 2021, 08:38:09 pm

From Performance Optimization Guidelines section



Ah, it's works now. Thank you very much  :)