Hi everyone
I'm a beginner in substance painter and I have a question about the polygon fill, when I select the faces of my model they look blurry on the edges.
I create models for an old engine named goldsource (half life 1, quake engine) and the maximum texture size I can use is 1024x1024. I know it can be the viewport and I'm conscious about that, but my problem is when I export and apply my texture in blender I see the blurry effect the shape border is not clear, anyone could tell me why ?
Precision : I export from blender in obj without any UV prepared, I let substance painter doing it when I open the obj file in substance painter.
Thanks