Author Topic: Texture tiling from split image  (Read 657 times)


I'm working on a terrain texture for Unity made with multiple tiles of microscopic images of mold.

It's one big image split into four 4096px images.

I successfuly generated the UV maps from my images in Substance Alchemist.

The problem is that the calculated heightmaps don't fit in the edges, where they're supposed to tile.

How can I get my images heightmaps to tile?

Thanks, have a great day!