Author Topic: Any way of improving tiled shapes at object edges?  (Read 441 times)

I'm working on a riveted chainmail material and I was wondering if there was any way to fix/remove/prevent/etc. the chainmail links that get cut off by the edge of the material.

If it helps, here's the mesh I'm using in the 3D view:

And here's a close up of the issue I'm talking about, where the links get cut off at the edge:

Export the uv's of the mesh to create a mask.

If you use the tile sampler node to place the rings, you can use the mask map input the fully remove rings that aren't within the mask bounds.