Author Topic: Ambient Occlusion baking problems (squared faces)  (Read 288 times)

Hey guys!

I am trying to figure out why I keep getting these squares on my mesh while baking the ambient occlusion. Help me pls :'(
Find attached screenshots of the issue.

Make sure you don't have any overlapping UV shells.
I teach people how to use Substance Painter. :)

Hey,

Thank you very much!
That was the issue  :)