Author Topic: Tiling with distributed colors  (Read 684 times)

I'm fighting a hard fight (flailing between designer, c4d's clones, AE and everything at my disposal), trying to get colours from a bitmap distributed among tiles with no overlap or gradients. As in the attachment, when a colour covers more than 50% of a specific tile, that tile inherits the colour, leading to a crucial zig-zig where colours meet. Hopefully, there is a way to do it in designer :-)

Yes, this can be done with the "tile sampler color" node, using the "color map input".
You have to enable the color map input by turning up the "color parametrization mutliplier" in the parameters of the tile sampler (in the 'Color' tab).