Author Topic: Baking errors on normal map  (Read 612 times)

I have this problem when i bake my normal map from high to low The shading it's supposed to be plane but in the “image 1” looks wrong and there are many pieces that look like that. Now, the world space normal map is showing correctly “look at the image 2”

And this are my models that i made on blender.

I tried to define hard edges on the low poly model to solve the problem, and i got some improvements but still no as good as the world space normal map, i got this weird shading on the hard edges.

What can i do in this case? Which part of the process is wrong? Please help me i really need to find a solucion