Author Topic: Strange faces in Position, WSN, AO, Curvature maps  (Read 324 times)

I'm trying to edit a mesh in Blender before re-importing it into Substance Painter. Using the Blender sculpting tools seems to be fine, but when I use a function like symmetrise or triangulate faces I observe incorrect patches of faces in the baked position, world space normal, ambient occlusion, and curvature maps after baking from the new mesh.

The mesh normals are pointed in the right direction and don't have any special attributes. I can't see anything special about these faces in particular at all.

After using symmetrise on the sweatshirt mesh: