Author Topic: Exported substances are too large in size in Unreal.  (Read 199 times)

I have a relatively simple graph for a rock asset, attached below. It uses a couple of grunge nodes, triplanar and leaks/dirt. The sbs and sbsar file size is minimal, but I noticed that the sbsar imported into unreal, the .uasset, is a massive 280mb in size. Importing a copy of exactly same sbsar lands however on a reasonable 733kb. What gives, anyone knows what the original import is so large in size?