Author Topic: Substance BUG  (Read 373 times)

So this seems to be a perpetual issue. Over 2 years old.
If I have a multi-mat applying itself to different meshes, requiring several substance mats, all named differently but essentially the same material except for color. 

I know you're just going to say that nothing can be done and best to go to bitmaps. That's 20min right there of moving and tweaking bitmaps and getting a second rate material because the process is imperfect.  I'd be great if you fixed your materials and max integration instead. Fix your shit.