Author Topic: Baking error from high polygon to low polygon in substance painter  (Read 428 times)

I want to bake a high polygon to a low polygon with substance painter, but it doesn't work and the mesh turns black.
If anyone knows the cause, please let me know.
I've attached the model I'm using.

Your low and high poly mesh are not in the same world position. You need to have them in the exact same spot with transforms applied.
I teach people how to use Substance Painter. :)

Thank you so much!
You've helped me figure this out!