Author Topic: The Atlas Splitter distorts the original texture's base color values?  (Read 525 times)

Not sure if it's really bug or not, but my sbsar files that contents the Atlas Splitter node, produce faded base color texture when I'm trying to use it in Substance Painter. If I don't use Atlas Splitter node, the base color generates as it should be. Also I see no options in the Atlas Splitter node that connected to the base color changing.

In case iff it isn't a bug, what should I do to prevent that color fading using the Atlas Splitter node?

Substance Designer, version 2021.1.2 (11.1.2)
Build 4593 commit 0a3b2baa Release (2021-03-17)

Substance Painter, version 7.1.1
Build 954 - 5e88ad7411da92c9793c3d3787e45eacecbccc92
Last Edit: April 28, 2021, 02:52:10 pm

Hey, could it be the color profile? are you in sRGB in both cases?

Hey, could it be the color profile? are you in sRGB in both cases?
Sorry, I am not that familiar with color profiling in Substance software. But as far as I see, both are setted up by default as sRGB. I took some screenshots.

Also the fact that makes me feel like the problem isn't in color profiling is that sbsar files without the Atlas splitter node works correctly. I took some screenshots as well.