Author Topic: How to solve the chromatism in SP to UE4 workflow?  (Read 811 times)

i use the SP plugins in UE4, after i finish my materials, it output materials to UE4, but the results is vray different in two software。i check the texture sRGB setting ,but there is no problem,so i wonder how to solve it。

When texturing, you need to set texture values ​​(workflow texturing EU4) under EU4 and ignore the preview painter.

Even a marmoset will show a different result, although it is similar to a painter. Different renders, so the display of maps in any engine will be different from a painter.