Author Topic: Normal map is distorted when i import it from marmoset  (Read 573 times)

Hi everyone.I got some problems with normal map.When i bake normal in marmoset it looks good in viewport
while actually its something like this in 2d view.And this is the problem.Its looks bad in 2d view but in marmoset 3d viewport its still good(also i tried blender,same as marmoset)But when i import normal map in painter it looks just like in 2d view,its distorted
If anyone can help me,i would appreciate it.
Last Edit: April 25, 2021, 01:42:55 am