Author Topic: Ambient Occlusion and Normal Map Baking Problems  (Read 416 times)

So I have this car that is made of multiple objects and I'm trying to bake the high poly, but every time its baked these  shading errors appear and also basically mirrors my headlights and other polygons onto the normal map for the cars body, as seen in the picture. If anybody knows how to stop this it'd be greatly appreciated.
Last Edit: April 24, 2021, 01:59:58 am


Thanks, idk how I forgot about that.