Hello,
I am writing some SAT tools to generate textures automatically using template graphs. Normally, when applying a preset file to a graph, I would use sbsmutator to apply the preset file to the sbs before rendering.
However this time I have to apply a preset to a node within the graph. That node being an instance of another .sbs file. This can be done through the Designer UI, by simply selecting the node and loading a preset from the 'instance parameters' menu.
The only solution I have right now is to use sbsmutator to edit the file the sub-graph is sourced from. This is not ideal, as that file is an exclusive checkout in our version control. Meaning only one instance of the code could ever run at a time, since it requires possession of an exclusive file.
Do you have an example of applying a preset file to a sub-graph through SAT?