Author Topic: imported substance designer base color looks wrong in 3ds max (substance plugin)  (Read 571 times)

Hi, I'm having issues when importing into 3ds max a substance designer material I made.

the base color looks odd, like values were clamped or something. I have manually set the base color node to 8C but it didn't help. I attached a comparison of what it looks in 3ds max and how it looked in designer.

my normal map also look washed out in 3ds max. added screenshots comparing them in max and in designer.

any ideas how to fix this? grayscale maps look fine, as far as I can tell.

I've been talking about this for at least a few years on this forum - Galen has outlined a solution on the Corona Renderer thread at the top of this channel.