Author Topic: How to stop painting through polygons  (Read 214 times)

Polygon fill is very useful.
But is almost useless because you end up painting polygons on the other side of the mesh.

The solution, IMO is to check the normal of the polygon when painting. If the normal is not pointing the same way as the clicked polygon then don't draw on that polygon.

A slider might me useful to adjust the "don't draw angle"