Author Topic: Height map problem  (Read 125 times)

i encounter this problem in height map where it seems that the material got cutoff at some edges , i tried to mask it and blur to no avail.

Hello @Art3mis99,

Thank you for reaching out to us!

The Rounded cube mesh uses a UV layout where the top and bottom faces' UVs are cut off from the rest on some edgesso they can be laid out without stretching, breaking texture continuity at these edges.
This is the cause for the cut off, as the tessellated vertices are displaced differently on these edges, leaving a gap. This is a limitation of the current implementation of the tessellation displacement.

I hope this is informative!

Best regards,
Luca
QA Analyst
Substance Designer Team