Author Topic: Normal Map different in designer and unreal  (Read 605 times)

Hello

Trying to figure out why my normal map looks so different in unreal vs designer.  Normal map is direct X, colour space is linear, I've 'normalised' the normal map in designer,  compression in Unreal is set to Normalmap/ no SRGB. :/

image attached

Hello

Trying to figure out why my normal map looks so different in unreal vs designer.  Normal map is direct X, colour space is linear, I've 'normalised' the normal map in designer,  compression in Unreal is set to Normalmap/ no SRGB. :/

image attached

Hey @c.riley,

What version of UE4 and Substance plugin are you using?

Hi

I'm on UE 4.26. I'm not using a substance plugin, I'm importing textures from designer 10.1.2 build 3518

Hi

I'm on UE 4.26. I'm not using a substance plugin, I'm importing textures from designer 10.1.2 build 3518

Have you tried changing the compression settings in UE4 on the Normal Map?