Author Topic: Normal seams visible?  (Read 368 times)

Hey, I made a hex tile material on substance designer and for some reason normal map seams are visible when I import it elsewhere (like 3ds max in this case).

how do I fix this? I don't see them on substance designer.

It is more likely to come from Substance (this has happened to me before)
take a good look at your height map before the normal node,
there is certainly a very light gray net due to the previous nodes (on the edges)
Last Edit: April 15, 2021, 09:29:44 pm