Hello
@Sundos.alriffi,
Thank you for following up on this issue, and providing helpful images to illustrate the problem.
The ID map in the
Multi-material blend node only has
masking purposes. The node
does not transform the inputs to make them fit the shapes delineated in the ID map.
Therefore, you need to transform the input materials
before blending them, so they fit the shapes in the ID map. In this specific case, a couple of
Transformation 2D nodes (one without tiling to create the gap around the tile, and one with tiling to scale down the tile while repeating it) or a
Tile generator node should do the trick.
I hope this is helpful! Feel free to le me know the outcome.
Best regards,
Luca