Author Topic: Grey Areas after Baking Ambient Occlusion  (Read 901 times)

Hello Community,

as I was Baking my Mesh Maps, grey areas appeared on my Model. It happens after baking mesh maps, but I can't find out what's causing the problem.

 Hello there,  as I was baking my ambient occlusion mesh maps, this weird grey areas appeared. My normals are good and I don’t really know what’s the cause of this. I thought about ngons but after applying the SBS modifier in Blender everything seems to be clean.

Check for overlapping UVs.
I teach people how to use Substance Painter. :)