Hello! I am looking for help with a problem that I am having with Substance painter's FBX import.
When exporting a mesh from Maya 2018LT to Substance Painter 2018.1.1 it's giving me the "[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed" and then procedes to smooth some edges that I have set to "hard" in Maya.
This is what substance is doing:

This is what it loks like in maya:

And even UE4 has no problems displaying the correct normals:

I have tried to export from maya with the next combination of options and all of them weild the same result. With the addition that the Tangents and Binormals option, when checked, creates another error:

Please help!
PS: the log file here is from when none of the options above is checked.