Hello everyone.
I've been using Substance for a year now, and I've never had this kind of problem. When I try to bake from a high poly mesh, the normal baking is "baking the low poly mesh". Something pretty weird and even weirder to explain. The pictures show it better.

This is my high poly model made in zbrush. Everything exported fine as I checked it in Maya.

This is my lowpoly model. Everything is pretty simple. Very easy. I've baked a lot of times but I've never seen this.


The world space normal looks fine. But the normal map.... Is just horrible. And I don't know why substance is baking it like that. I have no clues and no ideas how to fix it. Have anyone had this problem before? Any ideas how to fix this?