Author Topic: ID Map colors not baking properly  (Read 994 times)


I am trying to bake my material id's that I created in Blender, shown on the left, but my results are giving me the results on the right. All other maps(geometry based) are baking out just fine so it isn't the Max frontal/rear distance.

I have been able to reimport the basemesh in Edit<Project Configuration and the hipoly mesh in the Bake settings. Thank you!

Answered in Discord. The reason this happened was due to using the Diffuse BSDF as opposed to the Principled BSDF when doing material fills on the parts not showing up above. Problem resolved.
I teach people how to use Substance Painter. :)