Author Topic: Normal Map  (Read 527 times)

I used substance painter a few times. I have a question about bake normal. I tested a  simple cube(lowpoly),and have a smoothed cube(highpoly)

After I baked the normal, it looks ok in a distance. but when I zoom in. there is a hard edge on it. so is it correct as baked object, or there should be no hard edge on it?

Here is the bake settings

Thank you~~