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Part of exported texture wobbly
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Topic: Part of exported texture wobbly (Read 1461 times)
Galbright Perry
Hi, I went through the 2021 sub painter tutorial series and exported the textures and noticed the 5 decal was wobbly after exporting and I have no idea why
https://imgur.com/a/8n6LtN0
on:
March 24, 2021, 06:49:57 am
volker
Textures align to the UVs. If the UVs are 'wobbly' (or distorted compared to the actual polygons), so is the texture. This is normal. It will look ok when you apply the texture to the object in your rendering app.
Reply #1 on:
March 24, 2021, 11:32:23 am
Last Edit: March 24, 2021, 11:34:22 am
Galbright Perry
Well the texture looks bad and wobbly in blender, on the provided model
https://imgur.com/a/8n6LtN0
Reply #2 on:
March 24, 2021, 07:48:01 pm
Jeremie Noguer
This is likely a triangulation issue. Make sure your triangulate the mesh before importing in Painter or export the mesh triangulated from Painter through the File menu.
Reply #3 on:
March 25, 2021, 04:53:31 am
Galbright Perry
Yup that worked Jeremie thank you!
Reply #4 on:
March 25, 2021, 06:54:22 am
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Part of exported texture wobbly