Author Topic: Geometric artifacts appearing in normal map  (Read 607 times)

I am having issues baking a normal map from a high poly mesh to a low poly mesh. I am fairly new to substance painter but have some experience with 3D modelling. I am using substance painter V7.1.0

Here are the artifacts that are occurring in the triangular part of the mesh:

Here is the effect I'm trying to get in Blender, where the triangles are indented in the mesh:

I'm using pretty much the default baking settings, except I've changed the suffixes to match my blender file:

If anyone can help solve this it would be greatly appreciated.

Here is a dropbox link to the high and low poly fbx files, if they can help at all: