Author Topic: Why are the Substance integrations so bad?  (Read 1484 times)

I'm particularly speaking about the integrations for game engines. I've had all kinds of issues from displacement not working at all to exposed parameters not appearing in-engine. In Lumberyard, which boasts "native integration", I always get a "failed to create substance" error every single time.

I am honestly baffled. How do game studios use Substance in their workflow when the import tools don't even function correctly?