I am having issues baking a normal map from a high poly mesh to a low poly mesh. I am fairly new to substance painter but have some experience with 3D modelling. I am using substance painter V7.1.0
Here are the artifacts that are occurring in the triangular part of the mesh:

Here is the effect I'm trying to get in Blender, where the triangles are indented in the mesh:

I'm using pretty much the default baking settings, except I've changed the suffixes to match my blender file:

If anyone can help solve this it would be greatly appreciated.
Here is a dropbox link to the high and low poly fbx files, if they can help at all:
https://www.dropbox.com/s/2qh30l78bqee619/Facial%20Surgery%20Vendor%20FBX.zip?dl=0