Author Topic: Weird behavior on Transform filter with safe transform checked?!  (Read 1280 times)

Hi guys,

I have noticed something weird with the transform filter.
I am working on a brick texture from a picture and after the AI powered, delight, etc and my clone patch to make it tile I wanted to use the transform to increase the tilling by 2.
The weird thing that happen is when I use a power of 2, like 2, 4, 6, the transform filter in addition to increase the tilling slide the height map?! And with the odd number 3, 5, 7 nothing is going wrong.

Could it be because of the brick pattern?!

Luca Eliseo
Environment artist looking for a job.