Hello
@bluicat,
Thank you for reaching out to us!
The mesh in the 3D View becomes invisible because the
Alchemist filter template is set up with
Input nodes with a
default value of
0 or
(0, 0, 0, 0) connected directly to
Output nodes.
This means that some outputs such as
Opacity and
Ambient Occlusion have a value of
0 by default, which makes the mesh appear
black and entirely transparent.
Default values
other than 0 for
Input nodes is a feature
exclusive to the
Substance engine v8, and this template was set up for the best compatibility. That being said, I can suggest the following courses of action:
- Use a non-0 default value for the Input nodes – again, this is only supported by Substance engine v8
- Use a bitmap resource as a preview input in the Input nodes. To do this, you can drag and drop a bitmap resource from the Explorer panel to the Input node
- Put aside the Input nodes, and use placeholder nodes while working on the graph. Reconnect the Input nodes when finished
Regarding the
Normal format, you can set it to the one matching your workflow in the
General tab of the
Project settings for your current project. These settings are located in the
Projects section of the
Preferences window.
The default
Normal format used in the
3D View and nodes using the this property (e.g.
Normal,
Bevel, etc.) will
inherit the value set in the
Project settings.
To change it
manually in the
3D view, open the
Materials menu, then select the
Edit option under the
Default submenu to display this material's properties, and change the
DirectX normal option.
I hope this is helpful!
Best regards,
Luca