Hello,
I'm trying to create displacement map for a VFX workflow where maps with value >1 are common.
But it's look like most of the node, including the atomic ones are clamped and for exemple the shape splatter give me result with >1 one values that are just clamped on the level node even when this one is forced to 32bit float Output Format.


And this is the same issue for a lot of node.
Is this intentional or a bug ?
SD version 2021.1.0
Cheers.
Liam.