Author Topic: 1 shoe textured, how to mirror ?  (Read 196 times)

Hi, I got my left shoe textured.

What is the easiest way to make a symetry ? My texturing isn't procedural only, lots of hand-made details.

https://ibb.co/NV6YDc6

Thank you!
Last Edit: March 03, 2021, 02:40:18 pm

Homemade solution I have found :

-Export pbr metal rough maps from left shoe
-create new SP scene with right shoe
- import maps (basecolor, height, ao,...)
-create layer + fill for every maps
- rebranding text by hand

You could just set up the UVs properly by having them symmetrical. Otherwise use the symmetry feature when painting in Painter considering you're hand painting already.

You could just set up the UVs properly by having them symmetrical. Otherwise use the symmetry feature when painting in Painter considering you're hand painting already.

This is the uvs provided to me after a 3d scan.
I'll remember for the next time ! thanks